Name: | BRANCHING_STRATEGY |
Type: | string |
Default Value: | AUTOMATIC |
Available Options: | AUTOMATIC, MOST_VIOLATED_TERM, HYBRID_INTEGER_LEAST_REDUCED_AXIS, MAX_SEPARATION_DISTANCE, STRONG_BRANCHING, MOST_FRACTIONAL_VARIABLE, MODIFIED_MOST_NONCONVEX_VARIABLE |
Pretty self-explanatory. By default the engine will choose a strategy automatically and dynamically adapt it during branch-and-bound. If the engine pwns itself and can’t figure out the correct strategy, changing this option can help you get global convergence.
Change this if your lower bound is not improving. Can also help get better/different primals.